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flex中Away3D 鼠标到Mesh物体上,物体显示边框、高亮显示

时间:2015-12-04 编辑:简简单单 来源:一聚教程网

有时需要给Mesh元件添加鼠标交互效果,比如鼠标移到上面显示些信息,鼠标移出信息消失。在鼠标移入移出的时候,如果能同时改变下Mesh的样式会起到更好的显示效果。

 
1,鼠标移入时显示边框

实现方式是监听鼠标的移入移出事件,动态地设置 Mesh 的 showBounds 属性。效果图如下:

原文:Away3D - 鼠标到Mesh物体上,物体显示边框、高亮显示


package{
    import flash.display.Sprite;
    import flash.display.StageAlign;
    import flash.display.StageScaleMode;
    import flash.events.Event;
    import flash.events.MouseEvent;
     
    import away3d.containers.View3D;
    import away3d.controllers.HoverController;
    import away3d.entities.Mesh;
    import away3d.events.MouseEvent3D;
    import away3d.materials.TextureMaterial;
    import away3d.primitives.CubeGeometry;
    import away3d.utils.Cast;
     
    [SWF(frameRate="60", backgroundColor="#FFFFFF")]
    public class S4 extends Sprite {
         
        private  var _view3D:View3D;
        private var cameraController:HoverController;//360全景展示相机控制器
         
        [Embed(source="assets/cubeTexture3.jpg")]
        private var cubeTextureClass : Class;
         
        private var cubeTextureMaterial:TextureMaterial;
         
        private var _lastX:Number = 0;
        private var _lastY:Number = 0;
         
        public function S4() {
            initEngine();
            initMaterials();
            initObjects();
            initListeners();
        }
         
        /**
         * 初始化引擎
         */
        private function initEngine():void
        {
            stage.scaleMode = StageScaleMode.NO_SCALE;
            stage.align = StageAlign.TOP_LEFT;
             
            // 创建一个视口
            _view3D = new View3D();
            _view3D.antiAlias = 4; //设置抗锯齿级别
             
            //初始化摄像头
            cameraController = new HoverController(_view3D.camera);
            cameraController.tiltAngle = 15;
             
            addChild(_view3D);
        }
         
        /**
         * 初始化材质
         */
        private function initMaterials():void
        {
            cubeTextureMaterial = new TextureMaterial(Cast.bitmapTexture(cubeTextureClass));
        }
         
        /**
         * 初始化物体
         */
        private function initObjects():void
        {
            // 在三维舞台中创建一个方块
            var cube1:Mesh = new Mesh(new CubeGeometry(200, 200, 200, 1, 1, 1, false),
                cubeTextureMaterial);
            _view3D.scene.addChild(cube1);
             
            //开启鼠标事件支持
            cube1.mouseEnabled = true;
            //添加 监听
            cube1.addEventListener(MouseEvent3D.MOUSE_OVER, cubeMouseOver);
            cube1.addEventListener(MouseEvent3D.MOUSE_OUT, cubeMouseOut);
        }
         
        //鼠标移入
        private function cubeMouseOver(event:MouseEvent3D):void{
            var mesh:Mesh = event.object as Mesh;
            mesh.showBounds = true;
        }
         
        //鼠标移出
        private function cubeMouseOut(event:MouseEvent3D):void{
            var mesh:Mesh = event.object as Mesh;
            mesh.showBounds = false;
        }
         
        /**
         * 初始化监听
         */
        private function initListeners():void
        {
            addEventListener(Event.ENTER_FRAME, _onEnterFrame);
            //鼠标事件监听
            stage.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown);
            stage.addEventListener(MouseEvent.MOUSE_UP, onMouseUp);
            stage.addEventListener(MouseEvent.MOUSE_WHEEL,onWheel);
            stage.addEventListener(Event.RESIZE, onResize);
            onResize();
        }
         
        /**
         * 渲染视图
         */
        private function _onEnterFrame(e:Event):void
        {
            //渲染视图
            _view3D.render();
        }
         
        /**
         * 使用舞台大小一直全屏
         */
        private function onResize(event:Event = null):void
        {
            _view3D.width = stage.stageWidth;
            _view3D.height = stage.stageHeight;
        }
         
        /**
         * 鼠标滚轮事件
         */
        private function onWheel(e:MouseEvent):void
        {
            if(e.delta > 0){
                if(cameraController.distance < 1000)
                    cameraController.distance += 100;
            }else{
                if(cameraController.distance > 600)
                    cameraController.distance -= 100;
            }
        }
         
        /**
         * 鼠标按下事件
         */
        private function onMouseDown(event:MouseEvent):void
        {
            _view3D.stage.addEventListener(MouseEvent.MOUSE_MOVE, mouseMoveHandler);
            _lastX = _view3D.mouseX;
            _lastY = _view3D.mouseY;
        }
         
        /**
         * 鼠标弹起事件
         */
        private function onMouseUp(event:MouseEvent):void
        {
            _view3D.stage.removeEventListener(MouseEvent.MOUSE_MOVE, mouseMoveHandler);
        }
         
        /**
         * 鼠标移动事件
         */
        private function mouseMoveHandler(event:MouseEvent):void
        {
            //移动摄像机
            var dx:Number = _view3D.mouseX - _lastX;
            var dy:Number = _view3D.mouseY - _lastY;
             
            cameraController.panAngle += dx;
            cameraController.tiltAngle += dy;
             
            _lastX = _view3D.mouseX;
            _lastY = _view3D.mouseY;
        }
    }
}

2,鼠标移入时改变亮度

同样是监听鼠标的移入移出事件。只不过我们这边除了原始的材质贴图外,还要准备一张高亮的贴图(把原始贴图调整下亮度即可)。鼠标移入移出时,动态改变 mesh.material

原文:Away3D - 鼠标到Mesh物体上,物体显示边框、高亮显示

package{
    import flash.display.Sprite;
    import flash.display.StageAlign;
    import flash.display.StageScaleMode;
    import flash.events.Event;
    import flash.events.MouseEvent;
     
    import away3d.containers.View3D;
    import away3d.controllers.HoverController;
    import away3d.entities.Mesh;
    import away3d.events.MouseEvent3D;
    import away3d.materials.TextureMaterial;
    import away3d.primitives.CubeGeometry;
    import away3d.utils.Cast;
     
    [SWF(frameRate="60", backgroundColor="#FFFFFF")]
    public class S5 extends Sprite {
         
        private  var _view3D:View3D;
        private var cameraController:HoverController;//360全景展示相机控制器
         
        //普通 贴图
        [Embed(source="assets/cubeTexture3.jpg")]
        private var cubeTextureClass : Class;
         
        //高亮贴图
        [Embed(source="assets/cubeTexture3_light.jpg")]
        private var cubeTextureLightClass : Class;
         
        private var cubeTextureMaterial:TextureMaterial;
         
        private var cubeTextureLightMaterial:TextureMaterial;
         
        private var _lastX:Number = 0;
        private var _lastY:Number = 0;
         
        public function S5() {
            initEngine();
            initMaterials();
            initObjects();
            initListeners();
        }
         
        /**
         * 初始化引擎
         */
        private function initEngine():void
        {
            stage.scaleMode = StageScaleMode.NO_SCALE;
            stage.align = StageAlign.TOP_LEFT;
             
            // 创建一个视口
            _view3D = new View3D();
            _view3D.antiAlias = 4; //设置抗锯齿级别
             
            //初始化摄像头
            cameraController = new HoverController(_view3D.camera);
            cameraController.tiltAngle = 15;
             
            addChild(_view3D);
        }
         
        /**
         * 初始化材质
         */
        private function initMaterials():void
        {
            cubeTextureMaterial = new TextureMaterial(Cast.bitmapTexture(cubeTextureClass));
             
            //高亮皮肤
            cubeTextureLightMaterial = new TextureMaterial(Cast.bitmapTexture(cubeTextureLightClass));
        }
         
        /**
         * 初始化物体
         */
        private function initObjects():void
        {
            // 在三维舞台中创建一个方块
            var cube1:Mesh = new Mesh(new CubeGeometry(200, 200, 200, 1, 1, 1, false),
                cubeTextureMaterial);
            _view3D.scene.addChild(cube1);
             
            //开启鼠标事件支持
            cube1.mouseEnabled = true;
            //添加 监听
            cube1.addEventListener(MouseEvent3D.MOUSE_OVER, cubeMouseOver);
            cube1.addEventListener(MouseEvent3D.MOUSE_OUT, cubeMouseOut);
        }
         
        //鼠标移入
        private function cubeMouseOver(event:MouseEvent3D):void{
            var mesh:Mesh = event.object as Mesh;
            mesh.material = cubeTextureLightMaterial;
        }
         
        //鼠标移出
        private function cubeMouseOut(event:MouseEvent3D):void{
            var mesh:Mesh = event.object as Mesh;
            mesh.material = cubeTextureMaterial;
        }
         
        /**
         * 初始化监听
         */
        private function initListeners():void
        {
            addEventListener(Event.ENTER_FRAME, _onEnterFrame);
            //鼠标事件监听
            stage.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown);
            stage.addEventListener(MouseEvent.MOUSE_UP, onMouseUp);
            stage.addEventListener(MouseEvent.MOUSE_WHEEL,onWheel);
            stage.addEventListener(Event.RESIZE, onResize);
            onResize();
        }
         
        /**
         * 渲染视图
         */
        private function _onEnterFrame(e:Event):void
        {
            //渲染视图
            _view3D.render();
        }
         
        /**
         * 使用舞台大小一直全屏
         */
        private function onResize(event:Event = null):void
        {
            _view3D.width = stage.stageWidth;
            _view3D.height = stage.stageHeight;
        }
         
        /**
         * 鼠标滚轮事件
         */
        private function onWheel(e:MouseEvent):void
        {
            if(e.delta > 0){
                if(cameraController.distance < 1000)
                    cameraController.distance += 100;
            }else{
                if(cameraController.distance > 600)
                    cameraController.distance -= 100;
            }
        }
         
        /**
         * 鼠标按下事件
         */
        private function onMouseDown(event:MouseEvent):void
        {
            _view3D.stage.addEventListener(MouseEvent.MOUSE_MOVE, mouseMoveHandler);
            _lastX = _view3D.mouseX;
            _lastY = _view3D.mouseY;
        }
         
        /**
         * 鼠标弹起事件
         */
        private function onMouseUp(event:MouseEvent):void
        {
            _view3D.stage.removeEventListener(MouseEvent.MOUSE_MOVE, mouseMoveHandler);
        }
         
        /**
         * 鼠标移动事件
         */
        private function mouseMoveHandler(event:MouseEvent):void
        {
            //移动摄像机
            var dx:Number = _view3D.mouseX - _lastX;
            var dy:Number = _view3D.mouseY - _lastY;
             
            cameraController.panAngle += dx;
            cameraController.tiltAngle += dy;
             
            _lastX = _view3D.mouseX;
            _lastY = _view3D.mouseY;
        }
    }
}

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