一聚教程网:一个值得你收藏的教程网站

最新下载

热门教程

Swift 制作一个带动画效果的环形进度条例子

时间:2016-03-07 编辑:简简单单 来源:一聚教程网

1,带动画效果的环形进度条

下面我们演示如何制作一个环状进度条组件,当进度改变时,进度条长度变化时是有动画效果的(我们还可以设置动画时间,或者关闭动画),效果图如下:


(1)动画实现原理

使用 Core Animation 动画根据进度改变进度条(CAShapeLayer)的 strokeEnd。

(2)组件代码(OProgressView.swift)


import UIKit
 
@IBDesignable class OProgressView: UIView {
    
    struct Constant {
        //进度条宽度
        static let lineWidth: CGFloat = 10
        //进度槽颜色
        static let trackColor = UIColor(red: 245/255.0, green: 245/255.0, blue: 245/255.0,
            alpha: 1)
        //进度条颜色
        static let progressColoar = UIColor.orangeColor()
    }
    
    //进度槽
    let trackLayer = CAShapeLayer()
    //进度条
    let progressLayer = CAShapeLayer()
    //进度条路径(整个圆圈)
    let path = UIBezierPath()
    
    //当前进度
    @IBInspectable var progress: Int = 0 {
        didSet {
            if progress > 100 {
                progress = 100
            }else if progress < 0 {
                progress = 0
            }
        }
    }
    
    required init?(coder aDecoder: NSCoder) {
        super.init(coder: aDecoder)
    }
    
    override init(frame: CGRect) {
        super.init(frame: frame)
    }
    
    override func drawRect(rect: CGRect) {
        //获取整个进度条圆圈路径
        path.addArcWithCenter(CGPointMake(CGRectGetMidX(bounds), CGRectGetMidY(bounds)),
            radius: bounds.size.width/2 - Constant.lineWidth,
            startAngle: angleToRadian(-90), endAngle: angleToRadian(270), clockwise: true)
        
        //绘制进度槽
        trackLayer.frame = bounds
        trackLayer.fillColor = UIColor.clearColor().CGColor
        trackLayer.strokeColor = Constant.trackColor.CGColor
        trackLayer.lineWidth = Constant.lineWidth
        trackLayer.path = path.CGPath
        layer.addSublayer(trackLayer)
        
        //绘制进度条
        progressLayer.frame = bounds
        progressLayer.fillColor = UIColor.clearColor().CGColor
        progressLayer.strokeColor = Constant.progressColoar.CGColor
        progressLayer.lineWidth = Constant.lineWidth
        progressLayer.path = path.CGPath
        progressLayer.strokeStart = 0
        progressLayer.strokeEnd = CGFloat(progress)/100.0
        layer.addSublayer(progressLayer)
    }
    
    //设置进度(可以设置是否播放动画)
    func setProgress(pro: Int,animated anim: Bool) {
        setProgress(pro, animated: anim, withDuration: 0.55)
    }
    
    //设置进度(可以设置是否播放动画,以及动画时间)
    func setProgress(pro: Int,animated anim: Bool, withDuration duration: Double) {
        progress = pro
        //进度条动画
        CATransaction.begin()
        CATransaction.setDisableActions(!anim)
        CATransaction.setAnimationTimingFunction(CAMediaTimingFunction(name:
            kCAMediaTimingFunctionEaseInEaseOut))
        CATransaction.setAnimationDuration(duration)
        progressLayer.strokeEnd = CGFloat(progress)/100.0
        CATransaction.commit()
    }
    
    //将角度转为弧度
    private func angleToRadian(angle: Double)->CGFloat {
        return CGFloat(angle/Double(180.0) * M_PI)
    }
}

2,进度条头部增加圆点
下面给进度条头部增加一个带阴影的圆点,其随着进度条的增长也会动态地移动位置。
原文:Swift - 制作一个带动画效果的环形进度条

(1)实现原理

使用关键帧动画(CAKeyframeAnimation)让圆点顺着圆弧路径移动。

(2)组件代码(OProgressView2.swift)


import UIKit
 
@IBDesignable class OProgressView2: UIView {
    
    struct Constant {
        //进度条宽度
        static let lineWidth: CGFloat = 10
        //进度槽颜色
        static let trackColor = UIColor(red: 245/255.0, green: 245/255.0, blue: 245/255.0,
            alpha: 1)
        //进度条颜色
        static let progressColoar = UIColor.orangeColor()
    }
    
    //进度槽
    let trackLayer = CAShapeLayer()
    //进度条
    let progressLayer = CAShapeLayer()
    //进度条路径(整个圆圈)
    let path = UIBezierPath()  
    //头部圆点
    var dot:UIView!
    
    //进度条圆环中点
    var progressCenter:CGPoint {
        get{
            return CGPointMake(CGRectGetMidX(bounds), CGRectGetMidY(bounds))
        }
    }
    
    //进度条圆环中点
    var radius:CGFloat{
        get{
            return bounds.size.width/2 - Constant.lineWidth
        }
    }
    
    //当前进度
    @IBInspectable var progress: Int = 0 {
        didSet {
            if progress > 100 {
                progress = 100
            }else if progress < 0 {
                progress = 0
            }
        }
    }
    
    required init?(coder aDecoder: NSCoder) {
        super.init(coder: aDecoder)
    }
    
    override init(frame: CGRect) {
        super.init(frame: frame)
    }
    
    override func drawRect(rect: CGRect) {
        //获取整个进度条圆圈路径
        path.addArcWithCenter(progressCenter, radius: radius,
            startAngle: angleToRadian(-90), endAngle: angleToRadian(270), clockwise: true)
        
        //绘制进度槽
        trackLayer.frame = bounds
        trackLayer.fillColor = UIColor.clearColor().CGColor
        trackLayer.strokeColor = Constant.trackColor.CGColor
        trackLayer.lineWidth = Constant.lineWidth
        trackLayer.path = path.CGPath
        layer.addSublayer(trackLayer)
        
        //绘制进度条
        progressLayer.frame = bounds
        progressLayer.fillColor = UIColor.clearColor().CGColor
        progressLayer.strokeColor = Constant.progressColoar.CGColor
        progressLayer.lineWidth = Constant.lineWidth
        progressLayer.path = path.CGPath
        progressLayer.strokeStart = 0
        progressLayer.strokeEnd = CGFloat(progress)/100.0
        layer.addSublayer(progressLayer)
        
        //绘制进度条头部圆点
        dot = UIView(frame:CGRectMake(0, 0, Constant.lineWidth, Constant.lineWidth))
        let dotPath = UIBezierPath(ovalInRect:
            CGRectMake(0,0, Constant.lineWidth, Constant.lineWidth)).CGPath
        let arc = CAShapeLayer()
        arc.line
        arc.path = dotPath
        arc.strokeStart = 0
        arc.strokeEnd = 1
        arc.strokeColor = Constant.progressColoar.CGColor
        arc.fillColor = Constant.progressColoar.CGColor
        arc.shadowColor = UIColor.blackColor().CGColor
        arc.shadowRadius = 5.0
        arc.shadowOpacity = 0.5
        arc.shadowOffset = CGSizeZero
        dot.layer.addSublayer(arc)
        dot.layer.position = calcCircleCoordinateWithCenter(progressCenter,
            radius: radius, angle: CGFloat(-progress)/100*360+90)
        addSubview(dot)
    }
    
    //设置进度(可以设置是否播放动画)
    func setProgress(pro: Int,animated anim: Bool) {
        setProgress(pro, animated: anim, withDuration: 0.55)
    }
    
    //设置进度(可以设置是否播放动画,以及动画时间)
    func setProgress(pro: Int,animated anim: Bool, withDuration duration: Double) {
        let oldProgress = progress
        progress = pro
        
        //进度条动画
        CATransaction.begin()
        CATransaction.setDisableActions(!anim)
        CATransaction.setAnimationTimingFunction(CAMediaTimingFunction(name:
            kCAMediaTimingFunctionEaseInEaseOut))
        CATransaction.setAnimationDuration(duration)
        progressLayer.strokeEnd = CGFloat(progress)/100.0
        CATransaction.commit()
        
        //头部圆点动画
        let startAngle = angleToRadian(360*Double(oldProgress)/100 - 90)
        let endAngle = angleToRadian(360*Double(progress)/100 - 90)
        let clockWise = progress > oldProgress ? false : true
        let path2 = CGPathCreateMutable()
        CGPathAddArc(path2, &transform, CGRectGetMidX(bounds), CGRectGetMidY(bounds),
            bounds.size.width/2 - Constant.lineWidth,
            startAngle, endAngle, clockWise)
        
        let orbit = CAKeyframeAnimation(keyPath:"position")
        orbit.duration = duration
        orbit.path = path2
        orbit.calculationMode = kCAAnimationPaced
        orbit.timingFunction =
            CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseInEaseOut)
        orbit.removedOnCompletion = false
        orbit.fillMode = kCAFillModeForwards
        dot.layer.addAnimation(orbit,forKey:"Move")
    }
    
    //将角度转为弧度
    private func angleToRadian(angle: Double)->CGFloat {
        return CGFloat(angle/Double(180.0) * M_PI)
    }
    
    //计算圆弧上点的坐标
    func calcCircleCoordinateWithCenter(center:CGPoint, radius:CGFloat, angle:CGFloat)
        -> CGPoint {
            let x2 = radius*CGFloat(cosf(Float(angle)*Float(M_PI)/Float(180)))
            let y2 = radius*CGFloat(sinf(Float(angle)*Float(M_PI)/Float(180)))
            return CGPointMake(center.x+x2, center.y-y2);
    }
}

3,进度条头部再增加一个图片

下面给进度条头部再增加一个前进图标,其随着进度条的增长也会动态地改变朝向(一直朝向前进方向)。
原文:Swift - 制作一个带动画效果的环形进度条

(1)实现原理

箭头图标在最开始位置时,默认方向向右。同时将 CAKeyframeAnimation 的 rotationMode 设为 kCAAnimationRotateAuto,这样随着进度改变,箭头会始终朝着前进方向。


(2)组件代码(OProgressView3.swift)


import UIKit
 
@IBDesignable class OProgressView3: UIView {
    
    struct Constant {
        //进度条宽度
        static let lineWidth: CGFloat = 10
        //进度槽颜色
        static let trackColor = UIColor(red: 245/255.0, green: 245/255.0, blue: 245/255.0,
            alpha: 1)
        //进度条颜色
        static let progressColoar = UIColor.orangeColor()
    }
    
    //进度槽
    let trackLayer = CAShapeLayer()
    //进度条
    let progressLayer = CAShapeLayer()
    //进度条路径(整个圆圈)
    let path = UIBezierPath()
    //头部圆点
    var dot = UIView()
    //头部箭头图片
    var arrow = UIImageView(image: UIImage(named: "arrow"))
    
    //进度条圆环中点
    var progressCenter:CGPoint {
        get{
            return CGPointMake(CGRectGetMidX(bounds), CGRectGetMidY(bounds))
        }
    }
    
    //进度条圆环中点
    var radius:CGFloat{
        get{
            return bounds.size.width/2 - Constant.lineWidth
        }
    }
    
    //当前进度
    @IBInspectable var progress: Int = 0 {
        didSet {
            if progress > 100 {
                progress = 100
            }else if progress < 0 {
                progress = 0
            }
        }
    }
    
    required init?(coder aDecoder: NSCoder) {
        super.init(coder: aDecoder)
    }
    
    override init(frame: CGRect) {
        super.init(frame: frame)
    }
    
    override func drawRect(rect: CGRect) {
        //获取整个进度条圆圈路径
        path.addArcWithCenter(progressCenter, radius: radius,
            startAngle: angleToRadian(-90), endAngle: angleToRadian(270), clockwise: true)
        
        //绘制进度槽
        trackLayer.frame = bounds
        trackLayer.fillColor = UIColor.clearColor().CGColor
        trackLayer.strokeColor = Constant.trackColor.CGColor
        trackLayer.lineWidth = Constant.lineWidth
        trackLayer.path = path.CGPath
        layer.addSublayer(trackLayer)
        
        //绘制进度条
        progressLayer.frame = bounds
        progressLayer.fillColor = UIColor.clearColor().CGColor
        progressLayer.strokeColor = Constant.progressColoar.CGColor
        progressLayer.lineWidth = Constant.lineWidth
        progressLayer.path = path.CGPath
        progressLayer.strokeStart = 0
        progressLayer.strokeEnd = CGFloat(progress)/100.0
        layer.addSublayer(progressLayer)
        
        //绘制进度条头部圆点
        dot.frame = CGRectMake(0, 0, Constant.lineWidth, Constant.lineWidth)
        let dotPath = UIBezierPath(ovalInRect:
            CGRectMake(0,0, Constant.lineWidth, Constant.lineWidth)).CGPath
        let arc = CAShapeLayer()
        arc.line
        arc.path = dotPath
        arc.strokeStart = 0
        arc.strokeEnd = 1
        arc.strokeColor = Constant.progressColoar.CGColor
        arc.fillColor = Constant.progressColoar.CGColor
        arc.shadowColor = UIColor.blackColor().CGColor
        arc.shadowRadius = 5.0
        arc.shadowOpacity = 0.5
        arc.shadowOffset = CGSizeZero
        dot.layer.addSublayer(arc)
        addSubview(dot)
        
        //圆点中添加箭头图标
        arrow.frame.size = CGSize(width: Constant.lineWidth, height: Constant.lineWidth)
        dot.addSubview(arrow)
        
        //设置圆点位置
        dot.layer.position = calcCircleCoordinateWithCenter(progressCenter,
            radius: radius, angle: CGFloat(-progress)/100*360+90)
    }
    
    //设置进度(可以设置是否播放动画)
    func setProgress(pro: Int,animated anim: Bool) {
        setProgress(pro, animated: anim, withDuration: 0.55)
    }
    
    //设置进度(可以设置是否播放动画,以及动画时间)
    func setProgress(pro: Int,animated anim: Bool, withDuration duration: Double) {
        let oldProgress = progress
        progress = pro
        
        //进度条动画
        CATransaction.begin()
        CATransaction.setDisableActions(!anim)
        CATransaction.setAnimationTimingFunction(CAMediaTimingFunction(name:
            kCAMediaTimingFunctionEaseInEaseOut))
        CATransaction.setAnimationDuration(duration)
        progressLayer.strokeEnd = CGFloat(progress)/100.0
        CATransaction.commit()
        
        //头部圆点动画
        let startAngle = angleToRadian(360*Double(oldProgress)/100 - 90)
        let endAngle = angleToRadian(360*Double(progress)/100 - 90)
        let clockWise = progress > oldProgress ? false : true
        let path2 = CGPathCreateMutable()
        CGPathAddArc(path2, &transform, CGRectGetMidX(bounds), CGRectGetMidY(bounds),
            bounds.size.width/2 - Constant.lineWidth,
            startAngle, endAngle, clockWise)
        
        let orbit = CAKeyframeAnimation(keyPath:"position")
        orbit.duration = duration
        orbit.path = path2
        orbit.calculationMode = kCAAnimationPaced
        orbit.timingFunction =
            CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseInEaseOut)
        orbit.rotationMode = kCAAnimationRotateAuto
        orbit.removedOnCompletion = false
        orbit.fillMode = kCAFillModeForwards
        dot.layer.addAnimation(orbit,forKey:"Move")
    }
    
    //将角度转为弧度
    private func angleToRadian(angle: Double)->CGFloat {
        return CGFloat(angle/Double(180.0) * M_PI)
    }
    
    //计算圆弧上点的坐标
    func calcCircleCoordinateWithCenter(center:CGPoint, radius:CGFloat, angle:CGFloat)
        -> CGPoint {
            let x2 = radius*CGFloat(cosf(Float(angle)*Float(M_PI)/Float(180)))
            let y2 = radius*CGFloat(sinf(Float(angle)*Float(M_PI)/Float(180)))
            return CGPointMake(center.x+x2, center.y-y2);
    }
}

4,测试代码


import UIKit
 
class ViewController: UIViewController {
    
    @IBOutlet weak var oProgressView1: OProgressView!
    @IBOutlet weak var oProgressView2: OProgressView2!
    @IBOutlet weak var oProgressView3: OProgressView3!
    
    override func viewDidLoad() {
        super.viewDidLoad()
    }
    
    //增加进度
    @IBAction func addProgress(sender: AnyObject) {
        oProgressView1.setProgress(oProgressView1.progress + 25, animated: true)
        oProgressView2.setProgress(oProgressView2.progress + 25, animated: true)
        oProgressView3.setProgress(oProgressView3.progress + 25, animated: true)
    }
    
    //减少进度
    @IBAction func minusProgress(sender: AnyObject) {
        oProgressView1.setProgress(oProgressView1.progress - 20, animated: true)
        oProgressView2.setProgress(oProgressView2.progress - 20, animated: true)
        oProgressView3.setProgress(oProgressView3.progress - 20, animated: true)
    }
    
    override func didReceiveMemoryWarning() {
        super.didReceiveMemoryWarning()
    }
}

原文出自:www.hangge.com 

热门栏目